Council's Judgment

Double Masters
#011
Council's Judgment Card BackCouncil's Judgment Card Front
CT Min Price
CT Market Price
US Market Price
$0.31
TYPE
Sorcery

ABILITY
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

FLAVOR TEXT
When its power is threatened, the council speaks with a unified voice.

ILLUSTRATOR
Kev Walker

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
EN FR DE ZH-CN JP

RULINGS
  • 2020-08-07 Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
  • 2020-08-07 None of the candidate permanents are targeted. Players may vote for a permanent with protection from white, for example.
  • 2020-08-07 Players can't do anything after they finishing voting but before the "winning" permanent or permanents are exiled.
  • 2020-08-07 In the unusual case that no permanents have any votes, nothing is exiled.
  • 2020-08-07 No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
  • 2020-08-07 Each player must vote for one of the candidate permanents. They can't abstain.
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