Sage of Fables

Morningtide
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$0.78
Created with Highstock 6.2.04 Feb6 Feb8 Feb10 Feb14 Feb18 Feb22 Feb24 Feb26 Feb28 Feb4 Mar6 Mar8 Mar12 Mar14 Mar16 Mar18 Mar20 Mar22 Mar$0.1$0.2$0.3$0.4$0.5$0.6$0.7$0.8$0.9Highcharts.com
TYPE
Creature — Merfolk Wizard

ABILITY
Each other Wizard creature you control enters with an additional +1/+1 counter on it. {2}, Remove a +1/+1 counter from a creature you control: Draw a card.

POWER/TOUGHNESS
2/2

FLAVOR TEXT
"There is no secret that cannot be sold."

ILLUSTRATOR
Shelly Wan

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
DE EN ES FR IT JP PT RU ZH-CN ZH-TW

RULINGS
  • 2008-04-01 The effects from more than one Sage of Fables are cumulative. That is, if you have two Sage of Fables on the battlefield, Wizard creatures you control enter with two additional +1/+1 counters on them.
  • 2008-04-01 If Sage of Fables enters at the same time as another Wizard (due to Living End, for example), that creature doesn't get a +1/+1 counter.
  • 2008-04-01 The creature gets the counter if it would enter under your control. It doesn't matter who owns the creature or what zone it enters from (such as your opponent's graveyard, for example).
  • 2008-04-01 If a Wizard would normally enter with a certain number of +1/+1 counters on it, it enters with that many +1/+1 counters plus one on it instead. If a Wizard would normally enter with no +1/+1 counters on it, it enters with one +1/+1 counter on it instead.
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