Mentor of the Meek

Jumpstart
#121
Mentor of the Meek Card BackMentor of the Meek Card Front
CT Min Price
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$0.24
TYPE
Creature — Human Soldier

ABILITY
Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.

POWER/TOUGHNESS
2/2

FLAVOR TEXT
"In these halls there is no pass or fail. Your true test comes with the first full moon."

ILLUSTRATOR
Jana Schirmer & Johannes Voss

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

RULINGS
  • 2018-07-13 Mentor of the Meek's ability checks the power of the other creature only as it enters the battlefield. If that creature's power is 2 or less, the ability will trigger. Once the ability triggers, raising that creature's power above 2 won't affect that ability. Similarly, reducing the creature's power to 2 or less after it enters the battlefield won't cause the ability to trigger.
  • 2018-07-13 While resolving the triggered ability of Mentor of the Meek, you can't pay {1} multiple times to draw more than one card.
  • 2018-07-13 Apply power bonuses from counters the creature enters the battlefield with and continuous effects such as that of Valiant Knight before checking to see if Mentor of the Meek's ability will trigger.
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