Diamond City(Extended Art)

Universes Beyond: Fallout Collectors
CT Min Price
CT Market Price
US Market Price
$1.95
TYPE
Land

ABILITY
Diamond City enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) {T}: Add {C}. {T}: Move a shield counter from Diamond City onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.

ILLUSTRATOR
Pascal Quidault

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
DE EN ES FR IT JP ZH-CN

RULINGS
  • 2024-03-08 If a permanent that would be dealt damage has more than one shield counter on it, that damage is prevented and only one shield counter is removed.
  • 2024-03-08 Shield counters don’t prevent players from sacrificing permanents.
  • 2024-03-08 Removing a shield counter when a permanent would be dealt damage or destroyed isn’t the same as regenerating a permanent.
  • 2024-03-08 “Shield” is not an ability that permanents have and shield counters are not keyword counters. If a permanent with a shield counter loses its abilities, the shield counter will still protect it as normal.
  • 2024-03-08 A creature with a shield counter on it may still be destroyed by state-based actions if it has damage marked on it equal to its toughness or has been dealt unpreventable damage by a source with deathtouch.
  • 2024-03-08 If a permanent with a shield counter is dealt unpreventable damage, that damage will be dealt and a shield counter will still be removed.
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