Scuttlemutt

Jumpstart
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$0.17
TYPE
Artifact Creature — Scarecrow

ABILITY
{T}: Add one mana of any color. {T}: Target creature becomes the color or colors of your choice until end of turn.

POWER/TOUGHNESS
2/2

FLAVOR TEXT
With five lenses on its "head," it sees the world in a range of colors beyond ordinary perception.

ILLUSTRATOR
Jeremy Jarvis

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

RULINGS
  • 2019-07-12 You must choose one or more of the five colors of Magic while resolving Scuttlemutt’s last ability. You can’t choose “artifact,” “colorless,” or “chartreuse.”
  • 2019-07-12 In the Commander variant, the color identities of cards are determined as the game begins. Changing the colors of a player’s commander doesn’t affect its color identity or the cards that can be legally included in the deck.
  • 2019-07-12 The target creature has only the colors Scuttlemutt gives it—Scuttlemutt’s ability overwrites any previous colors the creature had.
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