Ellywick Rasguereta(Borderless)

Ellywick Tumblestrum
D&D: Aventuras en Forgotten Realms Collectors
#286
Ellywick Rasguereta Parte PosteriorEllywick Rasguereta Frente
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$0.77
TIPO
Planeswalker legendario — Ellywick

HABILIDADES
+1: Adéntrate en la mazmorra. −2: Mira las seis primeras cartas de tu biblioteca. Puedes mostrar una carta de criatura de entre ellas y ponerla en tu mano. Si es una carta legendaria, ganas 3 vidas. Pon el resto en el fondo de tu biblioteca en un orden aleatorio. −7: Obtienes un emblema con "Las criaturas que controlas tienen las habilidades de arrollar y prisa y obtienen +2/+2 por cada mazmorra con un nombre distinto que hayas completado".

ILUSTRADOR
Steve Prescott

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

NORMAS
  • 2021-07-23 A player may only have one dungeon in the command zone at a time.
  • 2021-07-23 The emblem grants trample and haste even if you haven't completed a dungeon.
  • 2021-07-23 If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
  • 2021-07-23 To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • 2021-07-23 Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
  • 2021-07-23 Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
  • 2021-07-23 The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
  • 2021-07-23 Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
  • 2021-07-23 Dungeons are removed from the game as a state-based action.
  • 2021-07-23 Ellywick Tumblestrum's last ability counts all dungeons you've completed, whether they were completed before or after the emblem was created.
  • 2021-07-23 You can only move forward (well, downward) in a dungeon, never backwards or sideways.
  • 2021-07-23 Moving into a dungeon room will cause its room ability to trigger.
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