Massa Chimerica

Chimeric Mass
Cicatrici di Mirrodin
Prezzo Min CT
Prezzo di Mercato CT
Prezzo di Mercato US
$0.20
TIPO
Artefatto

ABILITÀ
La Massa Chimerica entra nel campo di battaglia con X segnalini carica. {1}: Fino alla fine del turno, la Massa Chimerica diventa una creatura artefatto Costrutto con "La forza e la costituzione di questa creatura sono pari al numero di segnalini carica su di essa."

ILLUSTRATORE
David Palumbo

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
DE EN ES FR IT JP PT RU ZH-CN ZH-TW

REGOLE
  • 2011-01-01 If you activate Chimeric Mass’s last ability while it has no charge counters on it, it will become a 0/0 creature and be put into its owner’s graveyard as a state-based action.
  • 2011-01-01 Activating the last ability while Chimeric Mass is a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.
  • 2011-01-01 If the number of charge counters on Chimeric Mass changes while it is a creature, its power and toughness will change accordingly.
  • 2011-01-01 For example, say you activate the last ability of a Chimeric Mass with three charge counters on it. After it resolves, you cast Giant Growth targeting it. It’s now 6/6. Then Diminish (“Target creature becomes 1/1 until end of turn”) is cast targeting it. Once Diminish resolves, Chimeric Mass would be 4/4. Activating Chimeric Mass’s last ability a second time would make it 6/6 again until end of turn.
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