Esploratore di Dungeon

Dungeon Crawler
D&D: Avventure nei Forgotten Realms
#099
Esploratore di Dungeon Card BackEsploratore di Dungeon Card Front
Prezzo Min CT
Prezzo di Mercato CT
Prezzo di Mercato US
$0.04
TIPO
Creatura — Zombie

ABILITÀ
L'Esploratore di Dungeon entra nel campo di battaglia TAPpato. Ogniqualvolta completi un dungeon, puoi riprendere in mano l'Esploratore di Dungeon dal tuo cimitero.

FORZA/COSTITUZIONE
2/1

TESTO
"Io la vedo come un'altra opportunità per fargli raggiungere il suo potenziale." —Nestus Wrasse, necromante

ILLUSTRATORE
Svetlin Velinov

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

REGOLE
  • 2021-07-23 Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
  • 2021-07-23 The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
  • 2021-07-23 You can only move forward (well, downward) in a dungeon, never backwards or sideways.
  • 2021-07-23 Moving into a dungeon room will cause its room ability to trigger.
  • 2021-07-23 Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
  • 2021-07-23 A player may only have one dungeon in the command zone at a time.
  • 2021-07-23 Dungeons are removed from the game as a state-based action.
  • 2021-07-23 Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
  • 2021-07-23 To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • 2021-07-23 If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
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